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Current
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COR
Project

www.corproject.com
I am currently on a total conversion MOD team called COR Project
and have been with them for the past year. This MOD has been
taken in the most professional terms, and has plans for release
in Summer 2005. It includes realistically transforming robots,
unique gameplay, interesting weapons, epic maps, and hardcore
special effects. On the project I am listed as a Level Designer
and am working on one of our COR Domination Levels. At the
same time, I also create my own map statics using 3d Studio
Max for modeling, and Photoshop for texturing. For the first
half of the project I acted as Weapon and Static modeler,
creating 3 weapons, the Common Element, and the Loadout Pad.
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Past Projects
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IceFire:
Helicopter Simulation
My
friend and I, using Unreal, created a Helicopter simulation.
IceFire was unique because of the planning of the gameplay.
The idea was that two HIND helicopters, with their combined
strength, would battle one Comanche RAH-22, superior in stealth
and speed. In the end, my part of the project included two helicopter
model and textures (Comanche and HIND), 3 missile types, a large
terrain level, and help with the Game Design mechanics.
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