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About Me

I started to get into computer games around the MS-DOS Snake era. Ever since then I have loved them and been playing them, taking a little bit from each of them. I got into making web pages when I was around 14, when I really began to realize that my endless creativity might come of use. Near the end of high school my friends introduced me to 3d Studio Max modeling and I found my niche in video games.

Out of high school, I knew from the start that I wanted to go into the video game industry; I researched possible schools and chose to attend one of the few in the country that were offering Bachelor Degrees in Multimedia - UAT - University of Advancing Technology. I am currently a senior in the Bachelors of Multimedia program with emphasis in Game Design and Digital Animation. In the school, I have animated, modeled, textured, level designed, studied general studies, had a crash course in Architecture, participated in MODs, and experienced college.

My Bio from the COR website reads:

"Level designers are often credited with merging all of the core gameplay, and for Jason Reiss, this is no exception. Working from conceptualization to a polished map, Jason creates levels that are both fun to play and beautiful to the eye.

Creativity has always been one of Jason’s strongest qualities, so his choice to design computer games is perfect for his future. His pursuing a degree in Game Design and Digital Art is only logical. Once he graduates, he hopes strong art and design skills will get him a job in the industry.

Jason has been part of the COR team since its inception. His initial role as a modeler and texture artist has remained a secondary position, despite switching to level design. The COR team provides the perfect atmosphere to foster his potential."